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Spud

Freeze Tag with a ball: call a name, catch, shout Stop! and dodge.

Spud

Discover the game

01

CALL, TOSS, CATCH

Choose a player and swipe the ball upward. A gentle toss gives a short flight; a faster swipe sends it soaring toward the center of the circle, sometimes briefly above the screen. The called player tries to get into position and catch it as it falls. A successful catch passes the turn to them without sending everyone back to the starting circle.

02

MISSED IT? YOU STILL HAVE A MOVE

Pick up the ball and plant your feet. Aim and throw immediately, or shout “Stop!” to stop the runners first. Other players can prepare a catch or duck. A real catch, a clean hit and a missed throw have different outcomes. No one is eliminated.

03

YOUR THROW, YOUR CHALLENGE

Standard mode makes swipe speed matter: too slow can fall short, too fast can sail overhead, and the ball must reach a player before touching the ground. Easy mode keeps throws lower and allows ground bounces.

A peek inside

More about the app

A name is called. The ball climbs into the sky. Do you chase it, catch it or get out of the way?

Spud brings a playful game of catch, running and quick decisions to a colourful world with familiar Minik characters. It combines simple touch controls with throws that reward good timing.

CALL, TOSS, CATCH

Choose a player and swipe the ball upward. A gentle toss gives a short flight; a faster swipe sends it soaring toward the center of the circle, sometimes briefly above the screen. The called player tries to get into position and catch it as it falls. A successful catch passes the turn to them without sending everyone back to the starting circle.

MISSED IT? YOU STILL HAVE A MOVE

Pick up the ball and plant your feet. Aim and throw immediately, or shout “Stop!” to stop the runners first. Other players can prepare a catch or duck. A real catch, a clean hit and a missed throw have different outcomes. No one is eliminated.

YOUR THROW, YOUR CHALLENGE

Standard mode makes swipe speed matter: too slow can fall short, too fast can sail overhead, and the ball must reach a player before touching the ground. Easy mode keeps throws lower and allows ground bounces.

A PLAYGROUND THAT CHANGES

Explore the sunshine park, tropical beach and distant Andromeda. Choose a soft foam ball, a beach ball or a glowing neon party ball, each with its own speed and bounce. Add a light breeze or stronger wind. Play at noon, in the softer morning or evening light, or at night beneath lamps and moving coloured spotlights.

MEET THE HOUSE PLAYERS

Pick from eleven familiar characters with different Accuracy, Power, Speed and Catch ratings. Some run quickly. Others throw hard or have safer hands. Create games for up to ten participants and see how their strengths change the action.

FUNNY NAMES TO REMEMBER

Every three penalties, the other players privately suggest and choose one funny word. Type your own suggestion or pick a preset, with a countdown showing the time left. The first word replaces the original name; later words extend it. Remember the nickname: typing it incorrectly when calling that player costs a penalty point.

PLAY AT YOUR OWN PACE

Choose 10, 20, 35 or 50 turns, or leave the game without a turn limit. Save a local game and return later.

Drag to run. Tap or briefly hold to prepare a catch. Double-tap to duck. There is always another chance to make your move.

Publisher: Apps By Bros

Support: appsbybros.dev@gmail.com

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